Franko
(true name Artemidas)
Initiated Magician lvl 6
XP: 49 956 /80 000
Fate:3
Familiar: Bob the Fairy Hound
1715.85 gp+ kellwich
HP:33
AC:7
STATS:
- S 14 (+1)
- I 12 (+1)
- W 18 (+3)
- D 10 (0)
- C 14 (+1)
- Ch 10 (0)
SAVES:
- PETR/PARA 11+
- POIS/DEATH 12+ PERIAPT
- BLAST/BREATH 10+
- STAFF/WAND 9+
- SPELLS 8+
Traits:
- Very Helpful - When this character helps a friend by spending a
Fortune Point, that character gains an additional +2 to
his roll. If this character helps another without spending
a Fortune Point (for example by using a skill) there is no
additional benefit.
Class abilities:
- Spellcasting
- Sense Magic - Mages may determine if a person, place, or thing is magical. Doing so requires concentration and a few minutes. demons and similar existences 6 HD or greater can effectively be picked up by anyone with magical training at a distance. Those who know how to block their presence might be able to avoid this. Normal humans do not radiate a presence that can be picked off at a distance, and require the kind of intent concentration noted above. Mages in the middle of performing magic can automatically be sensed at a glance, and can also choose to "flash" their magical energy (for the sake of dick-waving or otherwise). Hiding oneself from detection requires decades of dedicated practice. Elves and faerie creatures are pretty obviously magical without any staring required, but you might need to make use of second sight to see some faerie things.
Skills:
- Alertness
- Forbidden Secrets:
- Language: Imperial
Equipment:
- Ornate sword 1d20+3 D8+1
- Silver: 950 s
- Regalia of the War Priest. Mail Shirt (+4 AC). Can be worn by Mages. The wearer adds his WIS modifier to AC and Saving Throws. Mages wearing the shirt may expend spell slots to cast the spell True Strike, and may perform the Blessing cantrip. Can be worn only by Franko.
- Clothes. See outfit section.
- Magical Ring of Aurevion, lets you breath under water and gives you minor cold resistance. Possibly makes you a great sailor.
- Blessed Robe from Saints Hair. The wearer recovers 1 HP the turn immediately following a battle. But just that 1 HP.
- Periapt of the Seven Gods. The wearer is immune to all diseases and non-magical poisons, regains double-value on all healing, and even heals from cursed wounds at a normal rate.
lantern and mist potion?
Stashed away:
- Belzien's Long Spear+2
Besides its base properties (D10; +2 enchantment) the spear has two channels of magical power which can best be described as "red" and "blue".
The "red" has properties of blood and iron while the "blue" has properties related to human magic.
Based on the account of what happened in Belzian's duel with Alex, Sage speculates that the "red" state is an enchantment to penetrate armor,
while the "blue" is something disruptive to spell-users (or at least humans and creatures like elves who use "close enough" magic).
Since Belzian never used them, he doesn't believe there are any command words, but that you should be able to active either effect with force of will
You don't have any trouble with it, >Kendra. It doesn't seem dangerous to you as the wielder. If you were to describe it - if there's a 'flow of magic' that you usually feel when working spells, then you get a sense the blue-shifted spear is for plucking it.
Outfit: Since it was requested by GM:
- Battle:
Thin tunic as base on which sits Robe from Saints Hair with blue gambeson on top, with Frankos chainmail as the last layer. On his Head Franko wears his wizard hat. He might wear an additional blue cloak if it is cold or the situation demands easier recognization of friends and foes. Franko prefers wearing backpack to wearing bags.
- Casual:
Franko has several sets of robes, most are in different shades of blue and neutral colors but there are some more unusual ones, like clothes set he received from Sophia in Kellwich or a robe made from flowery, girly material Franko got as a joke after Bob said through mental link something along the lines of "Very sneaky. Good hunting. Wunderwaffe."
Franko is prone to wearing his chainmai even in casual setting, but hides it under a vest, preferably with pockets. He also wears the mage hat he received during his travel to fairy realm.
- from the brink
- cleansing ritual
- continual light
- the patient word
- hexing
- wind ward
- arcane experiment
- true identification
- call storm
- storms wrath
- endure the elements
- ritual of healing
- healing touch
- scribe scroll
- dispell magic
- mage light
- 2nd sight
- blessing
- brave the flames
- truestrike
- fearies call
- orders communion
- circle of protection
- wizards mark
- augery
- bind familiar
- strengthen the bond